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When work first started on Cuphead, a new game that marries side-scrolling gameplay with 1930s-style American animation, Maja Moldenhauer went ahead and ordered a whole bunch of animation paper. Since the game was to be completely hand-drawn, in an attempt to emulate the process from the time, the paper was an integral tool. Moldenhauer, who served as an artist and producer on the game, thought that her initial paper order would be big enough to get the team through the development of Cuphead, and then get started on whatever the studio’s follow-up project ended up being.

That didn’t happen. Instead, that huge stack of paper only lasted about a third of the way through Cuphead’s creation. One of the reasons was the game’s scope, which…

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